
Noticed some more issues last night.
There was some duplication of bumps on his head, body, and base. I removed them by using a separate displacement texture for the head and spinning the base around a bit. Using the different displacement texture for the head allowed me to adjust the degree of it, since it seemed a bit more drastic when compared to the body and base. I smoothed out some of the dips.
Because I rotated the base I ended up having to adjust the belt slightly to account for the different bumps. I also adjusted the buckle as the belt was traveling through part of it. I ended up making the end of the belt a little more narrow (flat) since it appeared thicker than the rest of the belt.
The kerchief was bothering me since it lay flat against him like a piece of paper. I added some ripples in the cloth to help.
I adjusted the textures slightly on the right arm as there appeared to be a little stretching near the fingers (twigs) and in the crook of the elbow.
And I managed to crash my system, most likely due to overheating since cycles is rather processor intensive. Nothing lost really, since I save after almost every change I make due to Blender's nasty tendency to crash at the worst times.
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